#pragma once

#include "..\DXG\DXViewEntity.h"
#include "..\DXG\DXMesh.h"
#include "..\DXG\DXG.h"

//enum Thinkings
//{
//	Bank,
//	Beer,
//	Home,
//	Pickaxe
//};


class ThinkingView : public DXViewEntity
{
private:
	static DXMesh s_mesh;

	LPDIRECT3DTEXTURE9 m_pTexture2;

	D3DXMATRIX m_matTrans;

public:
	static HRESULT CreateMesh(LPDIRECT3DDEVICE9 pd3ddev9);

public:
	ThinkingView(void);

	virtual ~ThinkingView(void);

	virtual HRESULT Draw(LPDIRECT3DDEVICE9 pd3ddev9);

	void SetPos(float x, float y, float z);

	void Init() { }
};
